Heroes of the Ages: Land of the Rising Sun
Inquisitor for Desna
Male human inquisitor of Desna 2 (Pathfinder RPG Advanced Player’s Guide 38)
CN Medium humanoid (human)
Init + 6; Senses Perception + 9
Defense 10, flat- footed 10
Armor DR: 5/magic or Large (+ 5 armor)
Critical Defense: + 5 (+ 5 DR)
hp 18 (2d8+ 2)
Fort + 4, Ref + 0, Will + 5
Speed 30 ft. (20 ft. in armor)
Melee greatsword + 0 (2d6+ 4/19- 20) or
longspear + 4 (1d8+ 4/×3) or
quarterstaff + 4 (1d6+ 4)
Ranged sling + 1 (1d4+ 3)
Special Attacks judgment 1/day
Domain Spell- Like Abilities (CL 2nd; concentration + 4)
5/day—bit of luck
Inquisitor Spell- Like Abilities (CL 2nd; concentration + 4)
At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration + 4)
1st (3/day)—cure light wounds, detect evil, shield of faith
0 (at will)—acid splash, daze (DC 12), guidance, light, resistance
Str 16, Dex 11, Con 13, Int 10, Wis 15, Cha 9
Base Atk + 1; CMB + 4; CMD 14
Feats Alertness, Armor Proficiency (heavy), Improved Initiative
Traits ambitious, power of suggestion
Skills Acrobatics – 2, Bluff + 4, Diplomacy + 4 (+ 8 to influence creatures with 5+ HD more than you), Escape Artist – 2, Intimidate + 5, Knowledge (planes) + 5, Knowledge (religion) + 5, Perception + 9, Sense Motive + 10, Spellcraft + 4, Stealth + 1, Swim + 4
SQ doubt, monster lore + 2, stern gaze + 1, track + 1
Other Gear lamellar (leather) armor, padded armor, greatsword, longspear, quarterstaff, sling, backpack, bedroll, cold weather outfit, waterskin, 174 gp, 9 sp, 5 cp
Bit of Luck (5/day) (Sp) – 0/5
Judgment (1/day) (Su) – 0/1
Ambitious + 4 trait bonus on Diplomacy to influence those with 5+ HD more than you.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cold weather outfit + 5 Fort save vs. cold weather.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Doubt – 4 for an hour on any skill or ability check after you fail that type of check
Inquisitor Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore + 2 (Ex) + 2 to Knowledge checks when identifying the weaknessess of creatures.
Track + 1 Add the listed bonus to survival checks made to track.
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Tabonachi comes from the middle part of the city, his mother was a seamstress and his father was a lamp lighter for the city. He is the fourth son and sixth child of eight kids. He grew up in a small home in the middle of the city and both his parents worked hard to feed them all. Tabonachi is six and is old enough to take up a position helping in a house. His mother has secured him a position in a house owned by Vondur Leafwind, an elf who has a Catfolk wife name Lurryssa. They have no children and were former adventures and are taking him in as a house servant. He will help out around the house with chores, and if things work out they may take him in as a student to learn to adventure like them.
Tabonachi is a bit of an adventurous boy to start with, outgoing and ambitious with a comical streak. His mother had trouble keeping him in the house let alone keeping him in line. He loved to explore the streets and climb the walls and look down on the city below. He can be talkative and friendly with strangers, and would often beg to go out with his father to light the street lights. He loves new things, and while he may not obey all the rules he does try not to hurt anyone. He has a sweet tooth and loves candy, but it is a rare treat for him.